Star Wars: Commander

Star Wars: Commander

Looking for cheats, strategies and walkthroughs for Campaign II: Escalation on Dandoran? Click the button below to visit our guide for this new campaign in Star Wars: Commander.

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koi naraz hai sms link Star Wars: Commander is a real-time strategy game from LucasArts and Disney Interactive. It mimics the gameplay and functionality of the popular mobile RTS game Clash of Clans from Supercell, but with an immersive storyline from the Star Wars Universe. At the beginning of the game, you choose whether to play on the side of the Rebel Alliance or the Empire, and the gameplay will be different depending on which side you choose. Read on for all the dragetræf på fanø check Star Wars Commander cheats, tips and tutorials!

pepperoni pizza how to make here Star Wars: Commander is currently available for iOS, Android and Windows 8 devices.

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In 1983, President Ronald Reagan referred to the Soviet Union as an “Evil Empire” in…

Official Description from the Publisher

Charge into battle on distant planets, and lead your troops to victory in this action-packed, combat strategy game! Build a base, recruit an unstoppable force, and challenge players across the Star Wars universe in Star Wars: Commander. During a time of Galactic Civil War, competing forces need allies for their cause. The Rebellion rallies for justice and freedom, while the Empire seeks control of the galaxy. Where does your allegiance lie? Will you side with the Empire’s strength and relentlessness, or the Rebellion’s heroism and resourcefulness? The choice is yours. Rise through the ranks as a powerful battlefield commander in this exciting game of strategy and competitive galactic combat.
  • Choose your side: Will you command AT-ATs and Tie Fighters as the Empire? Or call on iconic heroes like Han Solo and Princess Leia as the Rebellion?
  • Build and defend your base: Train unique troops specific to each faction, and fortify your base with deflector shields, turrets, heavy artillery, and other defenses!
  • Lead epic battles: Strategically deploy powerful armies, units, and vehicles against enemies and players around the galaxy!
  • Form the ultimate Squad: Build strong alliances with friends and other players!
  • Travel to multiple planets and complete special missions: Play an all-new story as a valiant leader on the front lines of the Galactic Civil War.
  • Upgrade your strike team and its defenses: Strengthen your forces with multiple levels of upgrades for each unit!

Which Side Should You Choose? Rebel or Alliance?

Rebel Alliance or Galactic Empire?

The choice is yours: but you must decide which side you will fight with in Star Wars: Commander.

This is the big question that most players must answer early in the game, without much knowledge of the pros and cons of each side. Essentially, there's no significant plus to either side, as the game is well-balanced. But you will get different units and abilities based on which side you choose, and your overall strategy will differ as a result. The key differences are that on the Empire side, you get access to some very powerful vehicles and units. If you opt to play on the Rebel side, you can bring heroes such as Han Solo, Chewbacca, and Princess Leia, into the fight. Heroes are very powerful individual units with special abilities. At first glance, the Rebel side looks stronger due to the ability to train and recruit heroes, but the Empire has a distinct advantage: access to extra troop transports.

Can You Play Both Sides on the Same Device?

Technically, yes you can, although it involves a fair amount of headache to set this up properly. You'll want to have two separate Facebook accounts and two separate Gamecenter accounts (if you're playing on iOS). Here's how to play both the Rebel Alliance and the Empire on the same device:
  1. Install the game and login to both Gamecenter and Facebook and play the game.
  2. Then quit the game, and log out of both Gamecenter and Facebook.
  3. Log into Gamecenter and Facebook using your second accounts.
  4. Uninstall the game, and re-install it.
  5. Play through the brief tutorial and then choose the opposite faction from before.
  6. Now you have two separate games running, each synched with a different set of Facebook and Gamecenter accounts.
  7. Going forward, if you want to switch, just quit the game, log out of both Gamecenter and Facebook, and log in with your different accounts.
  8. The next time you run Star Wars: Commander, you'll be prompted to load the game from the appropriate accounts.
See? It's complicated, but you can make it work!

Basic Gameplay

The game features a storyline which takes place between the Star Wars episodes A New Hope and The Empire Strikes Back. A band of mercenaries have arrived on Tatooine to build a new base of operations. The group is lead by Saponza and his partner. The mercenaries settle in at Saponza's Homestead as their new base. Shortly after settling in, a band of thugs attack the base. After defeating the thugs, the group discovers that they worked for Jabba the Hutt, who has been angered by the defeat. In search of allies to protect themselves against Jabba, the mercenaries seek out contract jobs for both the Galactic Empire and the Rebel Alliance. Upon returning from their contract jobs, the mercenaries find their base destroyed by Jabba's forces. In order to get it rebuilt, the mercenaries must fully align with either the Empire or the Rebels. Here's the text from the game's classic "scrolling introduction" opener:
Chapter 1: Mercenary Decision After the destruction of the Imperial DEATH STAR, the war between the Rebel Alliance and the Galactic Empire rages on. In the far reaches of the Outer Rim a rugged band of mercenaries land on the desert planet of TATOOINE to establish a new base of operations...

Basic Star Wars Commander Cheats and Tips for Beginning Players

  • When you first start playing, you should log in as often as possible. One reason is that your low-level buildings can't store very many resources so you'll need to harvest them frequently to stockpile the most possible. You'll also want to take advantage of the protection for new players -- you can't be attacked by other players for the first few days. Use this time to your advantage. However, don't feel like you need to wait until your shield runs out. If you feel ready, go ahead and start attacking. It's the best way to quickly amass the necessary resources for upgrades.
  • Resources and HQ! Focus on upgrading your resource collection buildings and your base headquarters first. Having a solid base enonomy is the key to a decent path of progression in the game. Once your initial shield is gone, attack other players!
  • Play and complete the single player missions. In addition to providing a tutorial on the basics of the game, you can collect a lot of resources by completing them and collecting the rewards (especially when you gain three stars). Chapter Mastery also provide very valuable crystals (the paid currency) for free!
  • Join a squad. Just as in Clash of Clans, teaming up with other players is very informal, but gets you access to free troops, which can help you defeat tougher bases and advance faster in the game.
  • Be a miser with your crystals! The most important crystal expense will be getting the third droid to work at your base. This costs 500 crystals, and should be the first thing you spend your hard-earned crystals on.
  • Keep a tidy base! When your droids are idle (not upgrading your buildings), use them to clean up the debris on the ground. With each bit of debris cleaned, you have a chance of finding crystals. These add up quickly.
  • Prepare your defenses. Although you're safe from attack by other players for the first few days, you'll want to start building up your base defenses in anticipation. Aditionally, there are missions in the single-player campaign that involve defending your base. Although it's important to establish a basic solid defense of your base, don't waste your resources on upgrading defensive structures now. As mentioned earlier, focus on your resource buildings and HQ above all else in the early part of the game.

What Are the Best Attack Strategies in Star Wars: Commander?

Combat is very straightforward in Star Wars: Commander, and will instantly be familiar to players of Clash of Clans and other games in the mobile RTS genre. Your specific strategy will depend quite a bit on which side you've chosen, Rebel Alliance or Empire, and the current availability and level of your various troops. Regardless, here are some basic strategies to keep in mind when attacking. Like Clash of Clans, your army is "use and lose." Any units you deploy in the battle are lost whether they survive or not. Don't deploy your entire available force if you don't need to. This is critical in the early part of the game, when credits are scarce. Know the strengths of your various units. For example, your infantry units are numerous and powerful in groups, but will get cut to ribbons by turrets.

How Should You Set Up Your Base?

Once your protection runs out and you become open to attacks, you'll want to start thinking seriously about setting up a solid base defense. In the early levels, it simply comes down to proper building placement. You won't have enough walls to encircle every building in your base, so you'll want to pick and choose carefully. Here are a few tips for basic base design in the early part of Star Wars: Commander.
  • Use the walls to surround your turrets, not your Headquarters. Because the HQ is so large, it takes too many wall sections to surround it early in the game. Instead, build walls around your turrets to give them more protection, and therefore more time to shoot at the enemy.
  • Alternately, if you're losing a lot of resources in attacks, put your resource silos behind the walls.
  • Use mortars instead of regular turrets. These cause heavy splash damage, and are deadly against infantry troops. In the early stages of the game, you are best served with two of these, surrounded by walls.

What Units Can You Create?

Real-time strategy combat games are all about assembling powerful armies to attack your opponents, and Star Wars: Commander is no exception. There are slight differences in the units you can play depending on whether you've chose to play on the side of the Rebel Alliance or the Galactic Empire, but here is a quick look at what you're able to build. You create your units in the Barracks, and can level them up using your Research building.

Rebel Alliance

Infantry Units

  • Rebel Soldier These Alliance foot soliders are armed only with a standard blaster rifle and their fierce determination to restore freedom to the galaxy. In combat they are generalists best used in large numbers.
  • Bantha Rider Banthas are indigenous to Tatooine and are used by the Rebel Alliance as a sturdy beast of war, trained to ram walls and knock them down.
  • Medic Droid Medic droids follow infantry around the battlefield healing injuries and damage with advanced bacta based technologies. Their bulky equipment however leaves no room for offensive weaponry.
  • Rebel Sharpshooter Sharpshooters are elite Rebel soldiers equipped with a long-range A280 longblaster and trained for sniper duties. They have low health but deal extreme damage to vehicles, units, and heroes.
  • Wookie Warrior Tough warriors with a cunning feel for tactics, Wookies can soak up punishment and inflict it on enemies with their bowcasters. They excel at targeting and destroying enemy turrets.
  • Rebel Pathfinder These commandos excel at infiltration and special ops. They use speed to rush past fortifications and attack valuable resource buildings. While fast, pathfinders are lightly armored and are vulnerable to turret fire and starship strikes.
  • Heavy Solider Heavy Soldiers carry rapid fire blaster guns capable of inflicting devastating damage. In order to maintain mobility they wear lighter armor though, so screen them with more durable units.
  • Rebel Vanguard Vanguards are equipped with a powerful PLEX rocket launcher designed to destroy walls from a distance, allowing other forces to enter fortified bases behind them. They excel at destroying single walls, but are slow and are best used to create breaches for other unit types.


  • Speeder Bikes Speeder Bikes are very fast and see widespread deployment in ground forces. Their light armor makes them an easy target when stationary, making them best suited to anti-infantry operations.
  • AAT-1 Hover Tank Rebel engineers altered these Clone Wars-era tanks for organic crews. Heavy armor lets the AAT-1 withstand tough enemy fire. They excel at targeting strong defenses but are slow and vulnerable to Superlaser Turrets.
  • Juggernaut Juggernauts are powerful wheeled tanks with a lethal laser cannon mounted on top. They are incredibly durable vehicles and can punch through the strongest of defenses but are slow and vulnerable to Superlasers and massed heavy infantry.
  • Rebel Hailfire Droid Developed in a secret CIS program during the Clone Wars, the Hailfire Droid was a versatile platform for causing mass destruction to Republic forces. The Rebels captured the plans for them, and have developed a variant for use in destroying Imperial vehicles. While fast, Hailfire Droids are lightly armored, and can be destroyed by infantry.
  • T2-B Repulsor Tank Delivered to the Rebellion by treasonous military contractors, T2-Bs' armor and repulsor lifts make up for a lack of heavy weapons.
  • AT-AP Walker AT-AP walkers are armed with formidable laser cannons and excel at demolishing buildings but are lightly armored and are easily overwhelmed by massed heavy infantry or fast vehicles.
  • Anti-Vehicle Skiff The Rebels have outfitted these fast moving but lightly armored Bantha class skiffs with weapons specifically designed to defeat the more heavily armored Imperial vehicles.

Galactic Empire

Infantry Units

  • Stormtrooper The standard troops of the Empire, Stormtroopers emerge from the galaxy's academies with unthinking loyalty to the Imperial cause. As combat generalists, they are best used in large numbers to overwhelm foes
  • Phase II Dark Trooper Experimental Imperial units, Phase II Dark Troopers are heavily armored and storm enemy defenses with assault cannons.
  • Scout Trooper These lightly armored scout troopers are expert marksmen, trained in reconnaissance and infiltration. They are most effective at attacking resource buildings.
  • Dewback Trooper These Stormtroopers control their dewback mounts through jolts of electricity, driving the maddened beasts to batter down any walls that stand between them and enemy Turrets.
  • Repair Droid Repair droids are highly specialized probes used to make field repairs to vehicles in the heat of combat. Due to their own bulky equipment, they carry no offensive weapons of their own.
  • Heavy Stormtrooper Heavy Weapons Stormtroopers carry extremely powerful rapid fire blaster weapons, designed to level whatever they encounter. They trade this increased offense with decreased defense, however, so screen them with more durable units.
  • Sniper Trooper Sniper Troopers are specialist units pulled from the Scout Trooper ranks and trained to use an E-11s blaster rifle, fitted for long range combat. They excel at destroying infantry, vehicles, and heroes, but have low health and mobility.
  • Shock Trooper Shock Troops are elite troops pulled from the Stormtrooper corps and equipped with a powerful rocket launcher designed to break down multiple walls from long range. They deal very high damage to walls, but are slow and have trouble destroying turrets.


  • Speeder Bike Speeder Bikes are very fast and see widespread deployment in ground forces. Because of their light armor, they're an easy target when stationary, making them best suited to anti-infantry operations.
  • 2-M Hover Tank 2M Repulsor Tanks boast powerful laser cannons capable of heavy damage, but frequent breakdowns make them a headache for Imperial maintenance crews. They excel at destroying heavily fortified defenses, but are slow and vulnerable to Superlaser Turrets.
  • AT-AT The ultimate symbol of Imperial mechanized power, the AT-AT provides incredible firepower to any corner of the battlefield. It is large and slow however and can be taken out by starship strikes and Superlaser Turrets if not defended.
  • Mobile Heavy Cannon The Empire "appropriated" the plans for these advanced weapons platforms from the Umbaran militia, and has recently begun field testing them in small quantities. The UMHC is an extremely powerful anti-vehicle weapons platform, but is very slow due to its massive size.
  • AT-ST Walker These stilt-legged scout vehicles are workhorses, useful for a wide variety of missions.
  • AT-MP A relatively new walker design, the AT-MP has only recently been entered into general service. It fires salvos of missiles that can devastate most any target, but the machine itself is clumsy to move and easily overwhelmed by infantry and volley of fire tactics.
  • Probe Droid Used in large quantities by the Empire, these fast moving droids carry an assortment of terrifying weaponry and specialize in defeating infantry. However, they suffer in vehicular engagements due to their light armor.

What are the Single Player Missions in Star Wars: Commander?

There is an expansive storyline in Star Wars: Commander for a single-player experience. Although the primary driver in the game are the player-vs.-player battles, you can engage in several single-player missions, which are organized into several different chapters. Each chapter contains several missions. Most of these are attack missions, where you must defeat an enemy base, but there are also defense missions where you need to survive an enemy onslaught, as well as build missions, where you are rewarded for completing build tasks, such as raising your HQ level or having a certain number of turrets. Most of the build missions take place in the early tutorial chapters. Chapters 1-5 are the same whether you play on the side of the Galactic Empire or the Rebel Alliance. Beginning with Chapter 6, however, they are different for each faction. Each mission has a reward of both Alloy and Credits. These are in addition to any Alloy and Credits you earn from attacking the different bases in the missions themselves. If you complete each mission in a chapter with 3 stars, you'll earn Mastery Rewards, which are usually in the form of Crystals.

Shared Chapters

  • Chapter 1: Humble Beginnings You've made your decision and joined up with the (Galactic Empire/Rebel Alliance). Now, as your (garrison/outpost) comes online, your first tests loom... Mastery Rewards: 5 Crystals
  • Chapter 2: Under the Twin Suns Tatooine is a lawless world, filled with the worst scum and villainy in the galaxy. And now, some of them would like to introduce themselves... Mastery Rewards: 10 Crystals
  • Chapter 3: The Sacred Waters To the native Sand People, all water is sacred. With stories of their attacks on moisture farmers on the rise, it was only a matter of time until you were drawn into the conflict. Mastery Rewards: 15 Crystals
  • Chapter 4: The Jundland General Attacks by Sand People, also called Tusken Raiders, are increasing across Tatooine. As if someone or something were guiding them and directing their actions... Mastery Rewards: 20 Crystals
  • Chapter 5: Servant of Two Masters The Tusken Raider threat may be ended, but there are other more dangerous players on Tatooine... Mastery Rewards: 20 Crystals

Rebel Alliance Chapters

  • Chapter 6: Alliance of Convenience To operate in the harsh desert climate of Tatooine the Rebels will need some help keeping their equipment working... Mastery Rewards: 20 Crystals
  • Chapter 7: Wreckage of Secrets As noon breaks under the twin suns Jennica sends you an urgent message to bring your forces and meet her in the desert... Mastery Rewards: 25 Crystals
  • Chapter 8: Rebels Shoot First It's time to strike at the Empire on Tatooine in a major way. Mastery Rewards: 25 Crystals
  • Chapter 9: Scoundrels and Schemes  Han Solo has a daring plan to free an influential senator and underworld figure from the clutches of an Imperial detention facility. But he needs your help... Mastery Rewards: 30 Crystals

Galactic Empire Chapters

  • Chapter 6: The Iron Hand Though currently an unimpressive backwater; Tatooine will soon feel the Iron Fist of the Empire... Mastery Rewards: 20 Crystals
  • Chapter 7: Buried Secrets As noon breaks under the twin suns Kosh sends you an urgent message to bring your forces to a Tusken camp in the desert... Mastery Rewards: 25 Crystals
  • Chapter 8: Traitors and Thieves With Kosh's secret shipment missing, someone needs to take the blame. If you can't get it back, that someone is you. Mastery Rewards: 30 Crystals
  • Chapter 9: Smugglers and Schemes The key to uncovering the Rebel's secret main base may lie with finding a missing senator and underworld figure. Luckily, General Veers has a plan. Mastery Rewards: 30 Crystals