Clash of Clans is the mega-hit strategy game from Finnish mobile developer Supercell. In this medieval/fantasy-themed game, players assemble a base and attack other players. As you progress through the game, you unlock and train increasingly more powerful units and build up the defenses of your own base. There are countless strategies you can employ in the game, and a near endless amount of Clash of Clans cheats, tips and techniques detailed here to help you on your way.
The game is free to play, but the purchase of in-game currency in the form of Gems allows you to speed up the construction and training of your attacking forces and base defenses.
The game was first released in August, 2012 on the Apple App Store for iOS devices and was later released in October, 2013 in the Google Play Store for Android devices. Since it’s release, it has remained on or near the top of the top grossing list in both stores — a testament to its enduring popularity.
Meet the Clash of Clans Troops
A core component of the Clash of Clans gameplay is the assembly of your attacking army. There are several different troops to choose from, many of which are unlocked only once you achieve certain levels in the game. There are many different strategies and approaches to building your army, and the specifics of which troops you should use is highly situational. However, top players have demonstrated that certain groupings of forces are highly effective in a variety of scenarios, and we’ll cover the best all-around invasion forces in our strategy section. Here’s a quick look at the different troops available to you in Clash of Clans. The troops in the game are commonly grouped into several different tiers, which reflects their overall power and cost to maintain.
Tier 1 Troops
“This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of Barbarians and enjoy the mayhem!”
The Barbarian in the first unit unlocked in your Barracks and forms the backbone of most player armies, especially in the early- to mid-level stages of the game. A common attack technique is to employ a Barbarian Rush, in which as many Barbarians as possible are released to attack. Barbarians work best in groups, and attack whatever building is closest to them. Although they can be devastating in large groups, they are particularly weak against defenses that do Splash Damage. A few well-placed Mortars can easily repel the Barbarian horde.
“These sharpshooters like to keep their distance on the battlefield and in life. Nothing makes them happier than single-mindedly taking down their target.”
Archers are a ranged unit and attack from as safe a distance as possible. They are the first ranged attackers available for training in the Barracks. They have a weak defense, but their long attack range and ability to attack targets behind walls makes them highly effective in many situations. A common strategy, especially in the early parts of the game, is to pair them with Barbarians. The Barbarians rush in and draw the attention of the defenses, and then the Archers are deployed to do maximum damage.
Archers can be effective by themselves, but it is critical to spread them out around the base so that they are not immediately taken out by defenses with splash damage capabilities.
“These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless.”
Goblins are wickedly fast little green creatures with a highly situational purpose: they target enemy resource buildings and quickly plunder them. They are a critical component of any attacking army when your primary goal is to raid for resources (which, as it turns out in this game, is almost every time). Goblins are generally weak against all other targets and have a low defense, so they should always be grouped with other units, such as Barbarians or Archers. Goblins are typically deployed later in the attack, after a clear path to the main resource buildings has been secured.
Tier 2 Troops
“These big guys may seem calm, but show them a turret or cannon and you’ll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits.”
They’re big and brutal but pack a relatively soft punch. But Giants excel at soaking up damage, and are one of the top troops to employ in a Meat Shield strategy. They always target enemy defenses, and are typically deployed ahead of all other units in an attack so that they absorb all the attention and damage from the defenses. This allows higher-damage offensive units to lay waste to the enemy base with minimal risk. A large group of Giants can be devastating to an enemy base, particularly when backed by Healers.
A typical attack strategy involving Giants plays out something like this:
- Send in several Giants closest to the Mortars and Wizard Towers.
- As soon as these Defenses engage the Giants, send in the necessary number of Wall Breakers to clear a direct path to the defensive structures.
- Once the Mortars and Wizard Towers are destroyed, you can send in waves of Tier 1 Troops, such as Barbarians, Goblins and Archers.
“Nothing warms a Wall Breaker’s cold and undead heart like blowing up walls. A squad of them will make way for your ground units, and they will do it with a BANG!”
The Wall Breaker is one of the most specialized units in the game. It has a single purpose which it executes to perfection: it carries a bomb to the nearest wall and attempts to blow it up in a suicidal act. They do a small amount of splash damage when they attack, and can help attack buildings that are next to walls.
It is critical to hold off on releasing Wall Breakers until another unit has been deployed to engage enemy defenses. Wall Breakers have low health and can easily be picked off by enemy defenses before they reach their destination. Typically, an attack force uses Giants or Barbarians first, with Wall Breakers following either individually or in pairs to breach the walls.
“These promoted skeletons have traded in their joy of destroying walls for a joy of destroying defenses. Deploy them to take out pesky mortars and cannons!”
Balloons resemble Wall Breakers, but they have a different purpose. They are slow-moving aerial targets that drop bombs on enemy structures and do heavy damage. Think of them as tanks with wings. Although they can be devastating, especially in large groups, they are expensive to build and are incredibly weak against air defenses. It is critical to take out air defenses with other troops before you deploy your Balloons.
Balloons are particularly useful in the single player campaign, where there is no time limit for the attack. Once all the air defenses, wizard towers and archer towers have been eliminated, a single ballon can be deployed to finish the job. They are less effective under the time pressure of player vs. player attacks, but a large group (9 or more) can lay quick waste to a base once all air defenses have been eliminated.
“The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!”
The wizard is a glass cannon. He deals enormous damage and his attacks include splash damage, making him fearsome against both enemy buildings and defending troops from inside the Clan Castle. But he has extremely low health, and must be deployed behind other troops, such as Giants or Barbarians. Wizards can attack over walls, and are especially deadly in groups–as long as the group stays out of range of enemy Mortar fire.
Tier 3 Troops
“This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!”
The healer is a powerful flying unit. She has no attack capability and instead serves as a support troop who has the ability to heal ground units. She will attempt to heal the closest unit(s) to her that have taken damage in the fight and will keep healing them until they return to full health. It’s important to note that she’s limited to healing ground units only and won’t heal Balloons, Dragons, or other Healers. You’ll need to use a Heal Spell for those units.
Healers are especially weak against Air Defenses, and those defenses must be eliminated (or otherwise engaged) before your Healers can be safely deployed.
It’s important to note that once Healers start healing, they will continue to heal the same troop(s) until they reach full health. A common strategy to use with Healers is to try and pair them with Giants. A typical deployment might look like this:
- Deploy your Giants near Air Defenses.
- Once the Giants have engaged nearby defenses, deploy Wall Breakers to eliminate any walls between the Giants and the Air Defenses
- Once the Giants have destroyed the Air Defense(s), deploy the Healers.
- Wait for the Healers to begin healing the Giants, and then deploy your additional Troops.
Note: if a Healer is deployed as a defensive unit via the Clan Castle, she will heal nearby buildings instead of troops.
“The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath.”
The Dragon is a very powerful and deadly flying unit that will attack whatever it is closest to. It uses fiery breath, which causes splash damage. The Dragon has very high health, and can cause massive damage on an epic scale, especially when it is backed up by Healers. There’s nothing quite like unleashing a massive army of Dragons to lay waste to an opponent’s base. The one drawback to Dragons is their cost–they are one of the most expensive units to produce in the game, and take a relatively long time to train.
As with all flying units, you need to watch out for Air Defenses. While lower-level air defenses are no match for a group of attacking Dragons, high-level Air Defenses can take them out over time.
A fun strategy to employ is “Death By Air” where you pair Dragons with Balloons. The Dragons are deployed first and engage the enemy defenses (including Air Defenses). Balloons are then deployed to pinpoint and eliminate these same defensive structures. By focusing first on the enemy’s air defenses, you can render the base defenseless against your air power attack. Note that this strategy is expensive to pull off, and is therefore only useful in limited scenarios.
“Is P.E.K.K.A a knight? A samurai? A robot? No one knows! P.E.K.K.A’s armor absorbs even the mightiest of blows, but it doesn’t handle electricity too well.”
The P.E.K.K.A. is the final troop unlocked in standard Barracks, and is a heavy armored powerhouse that can absorb tremendous damage. The P.E.K.K.A. has one key weakness, and that is Hidden Tesla defenses, which deal double damage. The P.E.K.K.A. also deals extraordinary damage, and can quickly demolish enemy buildings, especially when deployed in small groups.
A common P.E.K.K.A. attack strategy is to deploy them in pairs at each corner of the enemy base, ideally near groups of defensive buildings. They will breach the walls quickly and engage all of the defensive buildings, allowing your other troops to pour in behind them.
Dark Elixir Troops
“This terror of the skies was born out of Dark Elixir. Undetectable by the Seeking Air Mine, Minions materialize with ease, but are fragile in our world.”
The Minion is the first unit unlocked from the Dark Barracks. It is a cheap and relatively weak flying unit, but can be very effective in large swarms. They are immune to Seeking Air Mines, but vulnerable to Air Bombs and standard Air Defenses. If you’re able to deploy a group of Minions at safe distance from these air defenses, they can do tremendous damage quickly.
“Having tamed the fierce leaping hog, the Hog Rider punishes those who hide behind their puny walls! Fueled by Dark Elixir, these warriors have never known defeat!”
Hog Riders are a versatile unit that you build in the Dark Barracks. Their key feature is their ability to jump over any wall, regardless of its level. Used in this way, they are a very effective way to deal with troublesome defensive units protected by walls. They have almost the same health as Giants, but wield considerably more attack power. Think of them as a Giant plus a Wall Breaker in one. However, it’s important to remember that while they leap over walls, they don’t break them. Other ground Troops will not be able to follow and support them.
A key situational use for Hog Riders is to engage and distract defending Clan Castle troops. By sending a lone Hog Rider near the Clan Castle, it’s possible to engage and distract those troops from the rest of your army. By quickly deploying additional Hog Riders near by, you can lure the Clan Castle defenders to a corner of the battlefield. Next, deploy Archers or Wizards to quickly obliterate them while they’re preoccupied with your Hog Riders.
“A master of the two-handed Axe and granted terrible power by Dark Elixir, this glorious warrior crushes enemy troops and buildings with her whirlwind blow!”
Valkyries are fearsome warriors that are ideally situated for attacking enemy Clan Castle troops or Heroes, such as the Barbarian King. They have high health and do heavy damage, including splash damage, which allows them to decimate attacking packs of Clan Castle troops. However, the single best use of the Valkyrie is to attack and engage an enemy Barbarian King or Archer Queen. A small group of Valkyries working together can make short work of enemy heroes at the start of the battle.
“The mighty Golem loves to soak up damage! When destroyed, it explodes and splits in two. The resulting Golemites have one-fifth the Golem’s strength and hitpoints.”
Golems are high health but low damage-dealing units that target defenses and do splash damage. When they are killed, they split into a group of smaller Golemites that continue to fight on in their memory. Golems are best used in a similar fashion to Giants, and in many ways can be thought of as an improved (and more expensive) version of these tanking troops. A successful Golem attack always involves a high-damage troop behind it, such as Wizards or Archers.
“The Witch never fights alone, constantly raising dead warriors. Upgraded Witches raise more skeletons at a time.”
The witch is a low health unit, similar to the Wizard, but with an important difference. She’s a support unit who fights primarily through the skeletons that she summons. These skeletons are very effective at dealing damage to enemy defenses. A common attack strategy is to pair Witches with Giants. The skeletons she summons aid the Giants in quickly taking out defensive structures.
“This colossal menace soaks up huge amounts of damage and bashes everything in his path. He guards his territory fiercely when defending, and can launch into devastating rage when attacking once his Iron Fist ability is unlocked!”
The Barbarian King is an extremely powerful barbarian warrior who is immortal. Instead of perishing in combat, he is instead knocked out when his health reaches zero and must rest for a period of time before he can be summoned again. When fighting, he does very high damage and stays in the fight for a long time due to his high health. The Barbarian King plays both an Offensive and a Defensive role in the game.
On Offense, you’ll want to provide some support for the Barbarian King, either in the form of Healers (ideal to keep him in the fight) or Archers (to provide exceptional damage). A Barbarian King should never fight alone. After Level 5, the Barbarian King gains the Iron Fist ability. When used, he partially heals himself, summons a group of additional Barbarians to the fight, and grants himself and any nearby friendly Barbarian troops additional attack power and speed. When used in combination with the deployment of even more regular Barbarian troops, this power can quickly turn the tide of any battle.
On Defense, the Barbarian King defends the area surrounding his Altar unless you place him in “Sleep” mode, in which case he does not join the battle. A good defensive strategy is to place the Barbarian King’s altar in the middle of resource storage units or other buildings you wish to protect.
“This graceful huntress is a master destructive force, though modest in health. She snipes targets in her territory when defending, and can summon stealth and terrifying damage when attacking once her Royal Cloak ability is unlocked!”
Like the Barbarian King, the Archer Queen is an immortal hero unit that can be summoned once her Altar is built with Dark Elixir. She is a very powerful ranged unit, similar to the Archer, but with obviously more damage capability and an increased range.
On offense, she should be used as a support unit behind Giants or Golems, and ideally behind a group of Archers. Her superior range will allow her to deal heavy damage while being protected by your other troops.
Clash of Clans Buildings and Defenses
In Clash of Clans, possessing a strong and balance line of defense is perhaps just as important as wielding a formidable offense.
Your base and its varied defenses exist to protect resources from raiding enemy troops and to help you preserve your overall trophy count. Each defensive building has specific strengths and weaknesses, and your base layout should reflect those particulars. A successful overall defensive strategy often involves positioning overlapping defensive structures that assist each other. Let’s take a quick look at the defensive building available in Clash of Clans:
“Cannons are great for point defense. Upgrade cannons to increase their firepower, but beware that your defensive turrets cannot shoot while being upgraded!”
Cannons are the first defensive structure that you’ll get in the game. They are very dependable, with a high rate of fire and a respectable range. They’re ideal for placing around your perimeter to take out Wall Breakers and keep Giants preoccupied from attacking your more important defensive buildings.
“Archer Towers have longer range than cannons, and unlike cannons they can attack flying enemies.”
Archer Towers are a very versatile defense in the game. They can target both Air and Ground units at high range. By placing them around the perimeter of your base, you can capitalize on their range and provide decent cover for your other specialized defensive structures.
“The Mortar can mow down hordes of enemies by the splash damage from its shell. Don’t let enemies get too close to it!”
Mortars are a powerful defensive structure capable of doing heavy damage and are particularly dangerous for large groups of low-level attacking troops, such as Barbarians or Archers. Their major weakness is their inability to attack at short range (within 4 tiles). They cannot fight off any attackers that get inside this radius. Typically, you’ll want to place your Mortars closer to the center of your base, where they are protected by multiple layers of walls and other defensive buildings.
“This anti-air tower is deadly against flying enemies, but can’t target foes on the ground. Place it wisely to cover as much airspace as possible.”
Unlocked at HQ level 4, Air Defenses are specialized structures that channel a high amount of damage towards airborne units, such as Dragons, Minions, or Healers. They cannot harm ground units.
“The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops.”
Wizard Towers cause powerful amounts of splash damage to both ground and air units, making them an important part of any base defense. It has a very short, but deadly range and is ideal for taking out very large numbers of massed troops, such as Barbarians.
“Lay a deadly trap with the Hidden Tesla! Our Wizards have trapped a storm cloud into each of these sneaky towers. When an enemy walks or flies close enough, the tower springs up and fries it using the power of Electrickery!”
“The X-Bow shoots mystical bolts with terrifying power. Load it with Elixir and the X-Bow works automagically. You can set it to target ground units at long ranges, or all targets at reduced range.”
“Set the Inferno Tower’s Dark Elixir fueled flame to build up unbelieveble damage to single targets, or to constantly roast multiple targets at once. Healing effects get blocked by its extreme heat!”
“Walls are great for keeping your village safe and your enemies in the line of fire.”
“Traps make it easier to keep out unwanted guests!”
There are currently five different traps in Clash of Clans. They are:
- Spring Trap
- Giant Bomb
- Air Bomb
- Seeking Air Mine
Resources are the lifeblood of Clash of Clans and serve as currency used to purchase and upgrade all of your offensive and defensive units and buildings. There are four basic resources in the game: gold, elixir, dark elixir, and gems.
Gold is a resource that is harvested via Gold Mines and stored in your Gold Storages. Gold is used to purchase and improve defensive buildings, traps, elixir collectors and storages, and walls.
Elixir is a resource that is harvested via Elixir Collectors and stored in your Elixir Storages. Elixir is used to purchase and improve troops, army buildings, dark elixir storages, dark elixir drills, gold mines and gold storages.
Dark Elixir is a resource that is harvested via Dark Elixir Drills and stored in your Dark Elixir Storages. Dark Elixir is used to purchase and improve Dark Elixir Troops and your Heroes.
Gems are primarily acquired through in-app purchase, requiring you to spend actual money in game. They can be acquired in small amounts through a variety of activities, most commonly via clearing debris that accumulates around your base while you’re not playing the game. Gems are used to purchase gold, elixir, dark elixir and builder’s huts. Gems are most often used to speed up upgrades, resource harvesting, and troop training.
Here is a quick list of the different resource buildings available in the game:
- Gold Mine
- Gold Storage
- Elixir Collector
- Elixir Storage
- Dark Elixir Drill
- Dark Elixir Storage
- Builder’s Hut
There are several buildings in Clash of Clans dedicated to building and improving your army. They are:
- Army Camp
- Dark Barracks
- Spell Factory
- Barbarian King Altar
- Archer Queen Altar
There are two main additional buildings in the game. They are the Town Hall and the Clan Castle.
“This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more.”
The Town Hall is the lifeblood of your base and everything is build around it. Placement of your Town Hall can vary based on your overall defense strategy and objectives, but typically it is placed in the center of your village, surrounded by walls and defensive structures. Some players choose to sacrifice their Town Hall in order to better protect their resource collection, but if you are concerned with building your trophy count, you should protect your Town Hall above all else.
In order to team up with other players and join a clan, you must first build a Clan Castle. This building also serves an important defensive purpose: when fellow clan members donate troops to you, they are stored here. Those troops can be used as reinforcements when you are attacking another player, or they will serve as additional defense when you are attacked.
Clan Castles are also the repository for bonus War Loot earned in Clan Wars.
Clash of Clans Spells
Spells serve a very important purpose during attacks and when used properly can change the course of the battle. They are produced at the Spell Factory using Elixir and must be re-purchased after each use. Spells can be upgraded through research at the Laboratory. The currently available spells are:
- Lightning Spell
- Healing Spell
- Rage Spell
- Jump Spell
- Freeze Spell
Clash of Clans Cheats – Strategy and Tactics
How to Attack with Barbarians
Barbarians are one of the cheapest and simplest troops to attack with in Clash of Clans. There’s one key element to a successful Barbarian attack, and that’s remembering to spread them out. Essentially, Barbarians act as miniature meat shields (not as effective as Giants, but cheaper!) and can destroy nearby buildings and to a lesser extent, walls. Barbarians work due to their sheer numbers: it’s possible to send hundreds of them at a time against an enemy town. The other important thing to remember about Barbarians is that they can’t do it alone. They don’t deliver enough damage, even when in groups, to take out an entire town. They’re also highly vulnerable to defenses like Wizard Towers, Mortars, and Hidden Teslas. So pair them up with damage dealers like Archers or Wizards.
How to Attack with Archers
For many players, Archers are the key attacking force. They do a respectable, if not overwhelming, amount of damage and they can attack at range, making them a perfect pairing with any “meat shield” unit. They work well in numbers, but like Barbarians they need to be spread out. With their relatively low health, groups of Archers clumped together are just asking for a Mortar shot or other splash damage defense to take them all out in one shot. Use them with groups of Giants or Barbarians, who lead the charge and engage the enemy’s defenses. The Archers will follow (again, remember to keep them spread out!) and clean up.
How to Attack with Goblins
Ah, goblins! Goblins are the greatest! They move lightning fast and have one very specialized purpose: stealing resources. Goblins are the staple of anyone looking to farm resources, but there are important strategies to consider when using them, lest they all get wiped out on the approach. If you’re attacking a base that has most of its loot still stored in its collectors, you should first deploy Barbarians to distract nearby defenses. Then release the Goblins in small groups to clean up. If the base has loot locked away in its storages, the work is a little more challenging. You’ll need to use Giants and Wall Breakers to punch a hole in the defenses and then send in the Goblins. Here’s a rookie mistake to avoid: don’t send in all the Goblins at once! They are particularly vulnerable to splash damage defenses and large groups of massed Goblins are prime fodder for Wizard Towers, Mortars and the like. Instead, release them in smaller groups or waves.