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CastleVille Beginner’s Guide

CastleVille is the new medieval themed game from the social media gaming giant Zynga, and it certainly lives up to the polish and playability of their previous titles. If you are familiar with the mechanics of FarmVille then you will feel right at home playing CastleVille, its familiar enough to pick up and play yet different enough to keep you interested.

The goal of the game is to build your kingdom, amass wealth and resources, and follow a storyline as you complete quests. We will be walking through the first set of quests together as we get acquainted with some of the basic mechanics and features of the game.

The Basics

Let’s get ourselves situated with the controls first so we can move around with ease. To move anywhere in the kingdom, simply click the ground where you want to go. To pan the screen around, click and hold the mouse while dragging.
Also, you should at least have a general idea of how energy works before you start playing. Energy is expended by every action you do, and once you are out of it, you’ll need to wait a long time for it to replenish before you can continue playing. You can use items to give you a boost, but they are hard to obtain for beginners so try to be conservative with your actions at first.
One last thing before we start questing: I should mention that one of the best things you can do to progress through the game smoothly is to play with some Facebook friends and share rewards with each other. You’ll often need extra hands to make things happen without grinding, so if you are a player who doesn’t like to wait or do repetitive tasks, make sure you find some friends to play with.
Now log in to the game, customize your avatar, and let’s start playing.

Beginner Quests

The Duke is in trouble and needs you to fend off a few enemies, the first encounter begins.

Duke is in trouble in CastleVille

Defeating them is easy, simply click them and your character will attack. Defeating enemies and performing actions reaps rewards such as gold and items, and collecting them is as simple as scrolling your cursor over them.

Once the beasties are gone, the Duke will tell you that he presides over the neighboring kingdom and that you can travel there anytime you want by clicking his portrait on the bottom of the screen. This is the same way that visiting kingdoms works for your friends as well.

Duke - First Neighbor in CastleVille

Keep in mind that you can gain loyalty hearts by helping out your neighbors, so be sure to make your daily rounds around other kingdoms to reap the benefits.

Yvette is now a guest in your kingdom and needs you to build a house for her.

Yvette Quest - Raise the Roof

This quest introduces you to building structures, this is how you will be expanding and improving your kingdom. Keep in mind that you can clear out any rocks, trees, foliage, and other items in your way as you progress, but doing so will expend energy.
Buildings require that you gather enough materials for them, so don’t assume that having enough gold to buy a structure means you’ll have access to it right away. Chop a couple trees and mine a few rocks to get the required materials to build the house, it’s as simple as clicking on them.

Yvette's House Construction in CastleVille

Next, we will learn about taxing your kingdom. Occupied buildings are taxable, meaning that they award you a certain amount of gold once a certain time limit resets. In Yvette’s case, you can gain 300 coins every half hour if you remember to click her house. Once you start building more structures occupied by your subjects, you’ll be making rounds around your kingdom to collect taxes regularly.

Collect Taxes in CastleVille

Now it’s time to learn about raising your castle level and exploring the gloomed areas around you. The Duke will give you a quest to raise your castle level to 10 so you can uncover a certain gloomed area.

CastleVille Quest - Noble Beginning

Revealing these darkened areas is how you expand your kingdoms territory and gain access to new characters, resources, and other goodies. Each gloomed segment as a different requirement for revealing it, and they often include a castle level requirement. You can raise your castle level by enhancing your castle with certain structures, one of which is rubble walls. You just need to build a few rubble walls anywhere you want until your castle level reaches 10, and then you can explore the new area.

CastleVille - Gloomed Area

Once you explore the gloomed area, you will find another subject, Rafael. You will need to build him a house as well, which will of course be taxable.

That about covers the basics of CastleVille, keep completing quests and advancing through the story to unlock new features, level up, and expand your kingdom. We’ve only just scratched the surface, there is a whole lot more complexity to the game than is presented in this first string of quests, so be sure to read up on the finer points lest you find yourself running an inefficient kingdom.

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CastleVille Quest Cheats

In CastleVille, the fastest way to advance through the game is by doing quests. You’ll start with a short series of introductory quests to teach you the fundamentals of gameplay and then move on quickly to more advanced series of quests. There are plenty of quest cheats and tips to make the entire process more efficient.

Obtaining Quests

You’ll get quests from the different characters in the game. The first few quests come from the Duke and from Yvette. The way to know when a quest is available is to look for a question mark icon floating above a character. When you see that, they have a new quest to give you, so click on them to learn more. Once you accept it, you’ll then see an icon appear on the left side of your screen. While you’re performing the various tasks, you’ll always be able to click on that icon to remind yourself of what you need to do and to check in on your progress.

Quest Tasks and Basics

Each quest usually has a series of tasks you need to perform. These are spelled out on the quest screen, which you get when you first accept it or whenever you check your progress by clicking on the appropriate icon on the left side of your screen. When you finish each task, you’ll see a green check mark next to it. When you complete all the tasks, the quest is done and you’ll receive the rewards for the quest. Usually, these are coins and XP.

Some quests are part of a series, also known as a quest chain. In this case, you must complete each quest in the series before receiving the next one. These chains are usually used in the game to reveal part of the storyline and to get to know the backgrounds of the different characters.

The First Six Quests

Raise the Roof

  • Find a good location and place Yvette’s House.
  • Gather materials to build the house.
  • Build Yvette’s house to add her to your kingdom.

The game will guide you through the process of placing the foundation for Yvette’s cottage. From there you’ll need to gather 5 wood logs by chopping trees and 5 stones from mining rocks to assemble her home. This quest is done in conjunction with the next quest, which is called Sticks and Stones.

Reward: 500 coins, 4 XP.

Sticks and Stones

  • Gather 5 Wood Logs by chopping Trees.
  • Gather 5 Stones by mining Rocks.

This quest is tied in with the one you just received. You already need to gather these materials to build Yvette’s house, so this quest is really just a nice way to get some extra coins and XP.

Reward: 250 gold, 3 XP.

Penny Pinching

  • Tax Yvette’s house for Coins.

Once construction on Yvette’s new home is complete, you get to collect taxes from her. It’s good to be the king! Click on her cottage to collect the taxes. You can repeat this every half hour.

Rewards: 250 coins and 3 XP.

Get Plucky

  • Buy 4 Chickens.
  • Feed 4 Chickens.

This quest introduces you to the Market. You’ll need to visit the animals tab on the Market screen and buy four chickens. Following the screen prompts, you’ll first click on the Market icon in the lower-right corner of the screen. Next, you click on the tree icon and then finally the buy button on the chicken icon. Each chicken costs 250 coins. You only need to visit the market once. Keep clicking on the ground to purchase and place the additional chickens. After you’ve got four, click on the cancel icon in the bottom-right to stop purchasing. Then click on each chicken to feed it.

Rewards: 500 coins and 4 XP.

Visiting Heirs

  • Visit your new neighbor the Duke.
  • Banish the invading beastie.
  • Earn 5 Reputation by helping your new neighbor.

As soon as you complete the Get Plucky quest, you’ll see the Duke appear again with an urgent request to visit him and get rid of a beastie that has attacked his kingdom. Follow the on-screen prompts to visit the Duke. Click on the Gloom Rat beastie to attack and kill it. Then click on various animals and buildings several times to help the Duke’s kingdom and earn reputation hearts.

Rewards: 500 coins and 4 XP.

No Bull

  • Buy 2 Cows.
  • Feed 2 Cows in your Kingdom.
  • Spend Reputation Hearts to buy 1 Large Trough for your thirsty animals.

It’s time to return to the Market and this time purchase two cows. They each cost 750 coins, but you should have plenty of money from the previous quest rewards. After you have purchased and placed them, click on them to give them some food. The next task is to purchase a Large Trough. This is also bought via the Market, but CastleVille introduces a new twist. Some items are bought with Reputation Hearts rather than coins or crowns. The Large Trough is one of them. You can spend the 5 Reputation Hearts you just earned from helping the Duke in the previous quest to buy and place the trough anywhere you like within your kingdom.

Rewards: 500 coins, 4 XP and 1 Animal Treats

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CastleVille Farming Cheats

Hey, it’s a Zynga game. You didn’t think you’d escape the need to farm, did you? Just as with all the ‘Ville games, farming crops is a big part of CastleVille. It works very much in the same way as in earlier games, but with a few important twists. Read on for all the CastleVille crops cheats and tips.

Farming in CastleVille

Farming will be familiar to everyone who has played a Zynga game on Facebook.


Farming in the game takes place on Farm Plots, which are items you can buy in the Market and place anywhere you’d like in your kingdom. Each farm plot costs 100 coins and you start the game with three plots. You can plant different crops on your plots, and each crop can be harvested for coins and experience. You can have a limited number of crops growing in your kingdom at any time depending on your level.

Each crop type has a different harvest time and a different payout. For example, grapes are the fastest-growing crop wth a 5 minute harvest time and a 50 coin and 1 XP payout. In an interesting twist, strawberries are the longest harvest crop in the game (a big change from FarmVille and CityVille). Strawberries require 36 hours to harvest and provide a payout of 1,000 coins and 1 XP.

You’ll want to select your crops based on your playing style and your level. In the earlier stages of the game, you’ll be limited to crops like grapes, flax and carrots which are all harvested in an hour or less. Later on, you’ll want to plant crops based on how often you play the game. For example, if you login in frequently, go for carrots, which you can harvest every hour for 50 coins per plot. If you only play once per day, then plant wheat, which harvests every 24 hours for 100 coins per plot.

CastleVille Farm Crops

Choose from a selection of crops in CastleVille. Each crop has its own harvest time, cost, and rate of return per harvest.

A major change to farming in CastleVille is the concept of irrigation. Essentially, when you place a plot near a source of water, such as a pond or river, the plot will produce crops 5% faster than normal. In the early stages of the game, this isn’t a big difference, but later on it can mean a lot. For example, a crop that normally takes 36 hours to harvest will now be available nearly 2 hours earlier. It may not seem like a lot at first, but it can really add up. You start the game with a single pond, but can add more water to your kingdom by purchasing ponds, river squares, and moats at the Market.

Not sure which crops to plant? Refer to this handy table of crops available in CastleVille.

Crop Required Level Harvest Time Payout XP Reward Cost
Grape 0 5 minutes 50 1 5 coins
Flax 0 30 minutes 100 1 25 coins
Carrot 0 1 hour 150 1 50 coins
Wheat 6 24 hours 550 1 100 coins
Tomato 8 8 hours 400 1 2 crowns
Cabbage 10 12 hours 500 1 4 crowns
Cotton 12 14 hours 600 1 6 crowns
Cocoa 14 16 hours 700 1 8 crowns
Oat 16 3 hours 225 1 10 crowns
Chili Pepper 18 18 hours 800 1 12 crowns
Potato 20 4 hours 600 1 14 crowns
Strawberry 22 36 hours 1000 1 16 crowns

If you want to add water elements to your kingdom, you can purchase the following at the Market:

  • River (100 coins)
  • Moat (2 crowns)
  • Pond (8 crowns)
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Royal Buildings in CastleVille

Maiden's Tower in CastleVille

The Maiden's Tower in CastleVille under construction.


There are many different kinds of structures that you can build in CastleVille. One of the most important types are Royal Buildings. These are structures that provide Castle Points, which ultimately determine your ranking and the size of your kingdom. Each time you want to expand your kingdom, you’ll need to have amassed a certain level of Castle Points, all of which come from Royal Buildings and related structures.

One of the first Royal Buildings that you’ll construct is the Maiden’s Tower, which is the objective of one of the early quests in the game. It requires 1,500 coins to build, and provides 80 Castle Points. You’ll also be able to collect 550 coins in tax payout from the building. Once you assemble the Maiden’s Tower, you’ll need to recruit three of your friends to staff it before it becomes operational.

As you advance in levels in CastleVille, there are many more Royal Buildings that you can construct. Here is a brief overview of some of the buildings you’ll be able to add to your kingdom as you progress through the game.

Building Name Level Required Castle Points Payout
Barracks 6 110 750
Vault 9 150 1050
Throne Room 12 190 1650
Library 15 220 1800
Castle Dungeon 18 260 2250
Wizard’s Keep 21 300 3000
Opera House 24 340 3150
Cathedral 27 390 3250
Observatory 30450 3550

There are also some decorations that you can use in your kingdom to grow your Castle Points. Although they don’t provide as many as the Royal Buildings, they can be useful for growing your total Castle Points and they serve to make your kingdom look nice at the same time.

Decoration Level Required Cost Castle Points
Armored Practice Dummy 0 15 crowns 3
Small Banner 0 200 coins 1
Weapon Rack 5 1 crown 2
Archery Target 8 4 crowns 2
Royal Throne 10 6 crowns 2
Practice Dummy 11 7 crowns 3
Armor Rack 14 10 crowns 3
Cannon 16 1 crown 4
Trellis 17 13 crowns 3
Sharp Guillotine 24 20 crowns 3
Catapult 25 1 crown 5
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CastleVille Characters

In Zynga’s newest game, CastleVille, the characters take center-stage. You’ll meet and interact with several different characters in the game, all with rich story lines and personalities. Here is a quick look at some of the characters you will meet in the game.

Tom the Dragon Slayer

Tom is a fearless knight with a thick Scottish accent and a penchant for cupcakes. He’s close to retiring from the life of quests and adventure and is thinking about finally settling down if he can meet the right lady.

Raphael the Woodsman

Raphael the Woodsman in CastleVille

Raphael the playboy woodsman in CastleVille

He’s handsome and charming and a definite Ladies’ Man. Raphael was orphaned as a young boy and now spends his time trying to help stop the Dark One. He also finds time to show-off whenever a beautiful maiden crosses his path.

George the Miner

George is a friendly miner who’s built like a house and has a heart of gold.

Sonja the Pirate

Sonja is a beautiful and feisty pirate who is constantly searching for treasure.

Yvette the Maiden

What fantasy setting is complete without the beautiful princess? Yvette is a fair maiden with a beautiful singing voice who features prominently in the game.

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Sims Social Crafting Guide

Listen up Sims Social players- if you don’t master the crafting system, be prepared to waste your time and money.

Being successful in the game and providing your Sim with the means to progress through the levels efficiently requires that you have an understanding of how to craft items and which ones you should be focusing on more than others. If you make the wrong choices with crafting, the result is either more Simcash required to keep playing or more waiting time for your Energy to fill up. Either way, you’ll wish you budgeted your time and resources better.

So let’s start with the basics.

Sims Social Crafting Basics

The ‘Craft’ button will take you to the Crafting menu and display the contents of your Backpack.

How the Crafting System Works

If you’ve played Facebook games or any type of role-playing games before, you’ll be familiar with the fundamentals of how crafting works. It’s simple- you use raw materials to fulfill the needs of a recipe, you then execute that recipe and expend the items needed for it, and the result is an entirely new item that is theoretically the sum of its parts.

Essentially: Item A + Item B = Item C.

Sims Social Crafting Screen

The crafting screen in Sims Social is pretty easy to navigate.

The tricky part is managing which items are most important to craft, because the materials required for producing them often overlap with other craft-able items. Because of this, you need to have a sense of priority and gauge how best to use the items you’ve collected.

The added element of spending your play time gathering these specific items is another layer of depth to consider- often the items you craft are essential to continuing your current play session so it’s urgent that you are efficient with how you spend your Energy and rewards. Keep in mind that the items you need drop randomly as you perform the actions they require, so a bad streak of luck can deplete your Energy while yielding little to no rewards.

It all comes together once you get a good rhythm in place- a cycle of gaining certain rewards, spending/converting them, and then using this progress to help you gain more rewards, rinse and repeat.

Priority Items

You need to be able to discern which items you should be crafting at any given time- wasting your resources on frivolous items will dwarf your play time and efficiency if your Sim has more pressing needs.

Here are a few of the most important items you should keep in mind while collecting crafting resources. Remember that there is often overlap in the recipes requirements so you will often have to choose between one crafted item and another.

Sims Social - +5 Energy

+5 Energy

One of the main goals of crafting is to provide another source of energy for your Sim to keep performing actions, and this is one of the items to do just that. The resource requirement seems a bit steep, but this won’t be your only source of Energy- just keep these resources in mind and try to save them as much as possible.

Goodwills are pretty easy to get, just do nice things for your neighbors and perform friendly social interactions with them. This should come naturally as you progress through the game. Loves are a result of romantic social interactions, so form a relationship with another Sim and keep using ‘flirty’ actions. Buzzes are acquired through fun social interactions, things like dancing with other Sims and watching TV with them can get you these. All in all, these +5 Energy coffee cups are mainly a product of social interactions, so try to perform each of these actions in a single social session to be more efficient.

Sims Social - Cleaning Collection

Cleaning collection

If your Sim doesn’t have the ‘Sloppy’ trait, you will have to do some cleaning around the house to keep everything functional and your Sim happy. Cleaning will inevitably drop the items needed to complete this collection in the Crafting menu, why not cash in on it and get some Energy in the process? If you can scrounge up 4 Cloths, Rubber Gloves, and Dusters, you’ll be rewarded with 150 Simoleons and +3 Energy. The Repair Collection is also a good choice if you don’t have any other pressing needs for the Wrenches.

Items to Avoid

There are plenty of craft-able items available that are simply a waste of your time and resources, and it’s best to avoid them in most cases. Always read what the reward is for using this item and compare the requirements to other items- would these resources be best spent elsewhere? Are the rewards for this item attainable in more efficient ways?

Sims Social - Inspired Potion

Inspired Potion

The requirements for this item are way too steep compared to the reward. Muses are needed throughout the game for quests and advancing your skills, so using them on this potion would be a waste. Loves and Goodwills are required for +5 Energy items, which are far more useful than instant inspiration. Remember, you can become inspired for next to nothing simply by fulfilling your Sims needs- the only one of which requires Energy expenditure is Social, but wouldn’t you rather reap the rewards of social interaction than spend those rewards on the same outcome?

Sims Social - Fun Potion

"Boosters"

Avoid the types of items that boost your Sim in areas that you can maintain for free. For example, why spend the resources on this Fun Potion when you can simply have your Sim watch some TV instead and get the same result? Here are the other items in the category that it would be best to stay away from:

  • Magic Soap
  • Good Night’s Sleep
  • Insta-Snack
  • The Bad Mood Potion is iffy, it may be good to have one around in case a situation arises where you need to have a bad mood for a quest or to perform a certain action- but this won’t be a common scenario so having just one on hand should be sufficient.

    Keep an eye out for changes

    Because Sims Social is an online game with constant support and updates, new items and features are always being added. Keep an eye out for new items available for crafting- there may be new permanent additions or some time-sensitive promotional items. These usually have some good qualities and are worth crafting, so check in often to see what the Sims Social team has added.

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